![]() Boost off a ramp and suddenly you may find yourself flying towards a tall stone tower - often you won't be able to see where you're leaping until you're already flying towards it. However, the largest source of crashes is mid-air obstacles. Half of the problem is that the tropical off-road setting, while nifty to the eyes, sometimes makes it difficult to know what is and isn’t the boundary. You'll end up going so fast that it's almost impossible to fully control yourself around the curves of the muddy track. It's worth going into a bit more because crashing happens very frequently. However, half the time I didn’t know whether I fell out of bounds or slammed into an obstacle at such a high speeds as to cause a crash. I appreciate that a racing game knows not to break the flow by making you sit through a long crash animation before getting you back into the action. You’ll be driving along and suddenly loading screen. This happens so fast that you never actually see the crash take place. If you slam into a barrier going too fast, hit something in the middle of a trick, or completely fall out of bounds, you'll respawn after about a second on the loading screen. While the game shows no sign of crashing, that doesn’t mean your character won’t be. Loading is fairly fast too, with only ten seconds to load a new track and two seconds when restarting. The graphics may not be the most cutting edge, but at the speeds you’ll be moving, it looks plenty slick. No matter how much was going on, I never experienced slowdown or stuttering, online or off. No matter how fast you go, the game keeps up. While boosting the world blurs around you as you blast forwards, so you get a real sense for just how fast you're going it feels like you're controlling a jet on wheels. Heck, you gain boost by boosting continuously for longer than four seconds (harder than it sounds). ![]() You gain boost for making perfect four point landings. You gain boost for drifting around curves. Like many arcade racers, successful stunts add to your boost meter and winning is all about the boost. You can even boost while airborne, but the main point of being in the air is performing stunts. When going off a ramp, your ATV acts as if it has an invisible hang glider attached allowing you to increase the jump distance (at the sacrifice of speed) or to nose dive to get back to the ground quicker. One of the biggest gameplay hooks (that they wisely kept from Nail’d ) was how you can steer your vehicle in the air. Well, about as deep as an arcade racer can get. Right when you think you have it all figured out, they’ll put another trick in your toolbox adding to the depth. These points are then used to level up your racer, which will unlock better vehicles, more stunts, and customization options.Īs you work your way through the single player tournament mode, you will be introduced to the gameplay mechanics at a fairly good clip. However, you are awarded experience points for finishing well and for racing with style. It starts off extremely simple with one button for go, one for stop, and one for boosting. ![]() So much so that it deserves going with a different title to distance itself from its older brother. I won’t assume you have played Nail’d, as it was quite full of ‘meh’, but if you have played it, then you should know that they improved it in almost every way possible. It's actually fairly hard to not just see this game as Nail’d 2. Instead of bikes, the focus is squarely on ATVs as you blast through tropical locations. And that’s good.įrom Techland, the Polish game developer most famous for Call of Juarez and Dead Island, comes a racer that bears a strong resemblance to their 2010 off-road racer Nail’d. However, if you like insane thousand foot jumps and impossible stunts, you will find a lot to enjoy in Mad Riders. You need gear ratios and realistic physics? That’s bad. You like a blinding sense of speed? That’s good. You like real-world race tracks? That’s bad.
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